There are, quantum physics tells us (or so I choose to understand what little I can decipher of quantum physics, given my fuzzy-headed liberal-artsishness) multiple universes nestled all over each other; multiple realities generated by choices taken and untaken, each as real and tangible to itself (and presumably to those inhabiting it) as this particular one that our combined and interacting series of choices and accidents and consequences has created for us.
In one of those realities, the 19th Century never ended. Charles Babbage’s theoretical difference engine, funded in 1823, launched the digital age 150 years earlier than in our timeline. The power of steam was harnessed and perfected in unique and imaginative ways, resulting in a cacophonous proliferation of gears and pipes and flywheels powering everything from toasters and teapots to dirigibles and high-speed locomotives. With an inexhaustible supply of fuel, the Victorian Age ushered in a high-tech utopia of gleaming brass and steaming iron rather than today’s cold wasteland of silicon and plastics. Driven by a meritocratic devotion to the triplet goddesses Curiosity, Progress, and Science, unique new understandings evolved that discovered the realities underlying alchemy and magick, that, tamed and flavored by the Victorians’ cool-headed intellectualism, became just more aspects of Science herself.
My vision of that alternative world is Steampunk.
There is a sizeable popular culture built around various aspects, permutations, interpretations, and definitions of “steampunk,” including a diverse array of conventions and convention-attenders, costume-makers and -wearers , musicians, jewelry-crafters, accessory-makers, vehicle-designers, cosplayers, artists, and photographers. Diverse, yes, but almost all of them include some elements of Victoriana, gears, clockwork, a bit of leather, and a fair dollop of darkness. (For a flavor both of Steampunk and its diversity, visit the Facebook page of Steampunk Tendencies; the Steampunk Emporium; or the Ministry of Peculiar Occurrances.)
Personally, I’m having way too much fun with my new obsession, most recently evidenced by a series of photoshoots with models willing to play dress-up and adopt the characters of Victorian professors, scientists, and adventurers sporting some lovely clothing items I purchased along with an assortment of props, accessories, and gadgets I’ve created myself with a little spray paint, gears, and superglue. And as much as I enjoy these shoots for themselves, the real appeal for me is in manipulating the photographs in Photoshop to look like they’re Steampunk themselves: old, faded, and battered relics of a fabulous bygone, steam-driven Empire…
In these “antiqued” photos, the process in Photoshop was relatively simple, if many-stepped and a bit time-consuming. Basically, I initially reduce the original image’s vibrancy, creating a faded, hand-tinted look. I then proceed to use soft overlay to combine the original image with images, colors, and textures of wrinkled paper, parchment, rusty metal, and peeled paint, making adjustments to the different layers to reduce or enhance vibrancy, opacity, and contrast to achieve the effect of an old daguerreotype that’s been left in a desk drawer for a century, or a rare color photo that’s faded with age, or a valuable antique image thoughtlessly mistreated and used as scrap paper by misguided previous owners. Sometimes I overlay bits of handwriting, ink splashes, or other signs of exposure to the years. I really kinda like the results.
Not all of my Steampunk work is manipulated in post-production to that extent, of course. The clothes and props are really quite lovely, and sometimes a color photo shows that best:
So this is fun, and pretty, and affords me quite the creative outlet for my overactive, fevered imagination (and what some might refer to as a pathetic case of arrested development and a failure to act my age). It’s also multidisciplinary, since I frequently write captions for these photos in the style of passages from 19th-century publications, utterly taken out of context. In the case of photo above, for instance, this caption from The Quarterly Sociological Review:
Today’s modern Gentleman, whether of the landed, learned, mercantile, or military classes–and whether or not associated in any case with one of the several esoteric neo-scientific academies which open their doors to virtually any class — or even, these days, any gender!–is always equipped with the three essentials: a Mechanickal Walking Stick that features a variety of miniaturized personal and professional conveniences that we have come to expect (here a Phletzer-Spetzingham “Artemisian” with complete C.I.L. equippage for accurate communications, inspections, and locationary activities); a set of bespoke Aetheric or Select-Dimension Goggles that provide both enhanced observational technology as well as vital protection from the elements (and stray elementals); and of course a Weapon for the protection of himself and others. In this case, our Gentleman is equipped with a new model of Ransom & Mellidew’s Mark III Multicannon: a prodigious, effective, and highly persuasive piece of impressive Personal Armament.
Welcome to my (other) world.